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otlgaming:

3D POKEMON LOW POLY

by Jan Carlos Garcia D.

Pokémon in the style of Cinema 4D Low Poly, as part of an ongoing project by Jan Carlos Garcia D.

(via kilabytes)

madeleineishere:

Here is a short comic I did today- I’m am visiting my parents for the holidays and went through my old sketchbooks and found a drawing that gave me the idea for this. Enjoy!

artchipel:

Adonna Khare (USA) - Elephants, ArtPrize 2012

Raised in a small town in Iowa, Adonna Khare has been drawing her family and animals since she was three. Adonna creates using the pencil, the eraser and a sock as her tools. The drawings are not pre-planned rather they evolve through her experiences with people and the absurdities of life. The result is a group of drawings where the animals coexist in a world beyond ours, and are inexplicably tied together, often not by choice. Through the work Adonna hopes to inspire adults and children to allow their imaginations to envelop them into a world other than their own. Within the work are hundreds of vignette’s, featuring creatures juxtaposed with ordinary events. Viewers are encouraged to spend time discovering the work as it unfolds foot by foot story by story. (source: ArtPrize)

[more Adonna Khare | artist found at artmonia]

hifructosemag:

Seungyea Park addresses the fear of the unknown in her mixed-media work. More on Hi-Fructose.

otlgaming:

MICROSOFT BACKTRACKS ON XBOX ONE POLICIES—INTERNET CONNECTION NOT REQUIRED FOR OFFLINE GAMING, TRADE/SELL/GIFT/RENT GAMES FREELY
Microsoft has just updated its unpopular “always online” and used games policies for the upcoming Xbox One.
Basically, they’ve listened to feedback about the upcoming system and changed their policies accordingly. 
Also, no regional restrictions on Xbox One games! 
Feel free to Pre-order an Xbox One to celebrate.
Here’s the full statement from Microsoft:

Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:
An internet connection will not be required to play offline Xbox One games– After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.
Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.
In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions. 
These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. 
We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.
Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.

otlgaming:

MICROSOFT BACKTRACKS ON XBOX ONE POLICIES—INTERNET CONNECTION NOT REQUIRED FOR OFFLINE GAMING, TRADE/SELL/GIFT/RENT GAMES FREELY

Microsoft has just updated its unpopular “always online” and used games policies for the upcoming Xbox One.

Basically, they’ve listened to feedback about the upcoming system and changed their policies accordingly. 

Also, no regional restrictions on Xbox One games! 

Feel free to Pre-order an Xbox One to celebrate.

Here’s the full statement from Microsoft:


Last week at E3, the excitement, creativity and future of our industry was on display for a global audience.

For us, the future comes in the form of Xbox One, a system designed to be the best place to play games this year and for many years to come. As is our heritage with Xbox, we designed a system that could take full advantage of advances in technology in order to deliver a breakthrough in game play and entertainment. We imagined a new set of benefits such as easier roaming, family sharing, and new ways to try and buy games. We believe in the benefits of a connected, digital future. 

Since unveiling our plans for Xbox One, my team and I have heard directly from many of you, read your comments and listened to your feedback. I would like to take the opportunity today to thank you for your assistance in helping us to reshape the future of Xbox One. 

You told us how much you loved the flexibility you have today with games delivered on disc. The ability to lend, share, and resell these games at your discretion is of incredible importance to you. Also important to you is the freedom to play offline, for any length of time, anywhere in the world.

So, today I am announcing the following changes to Xbox One and how you can play, share, lend, and resell your games exactly as you do today on Xbox 360. Here is what that means:

  • An internet connection will not be required to play offline Xbox One games– After a one-time system set-up with a new Xbox One, you can play any disc based game without ever connecting online again. There is no 24 hour connection requirement and you can take your Xbox One anywhere you want and play your games, just like on Xbox 360.

  • Trade-in, lend, resell, gift, and rent disc based games just like you do today – There will be no limitations to using and sharing games, it will work just as it does today on Xbox 360.

In addition to buying a disc from a retailer, you can also download games from Xbox Live on day of release. If you choose to download your games, you will be able to play them offline just like you do today. Xbox One games will be playable on any Xbox One console — there will be no regional restrictions. 

These changes will impact some of the scenarios we previously announced for Xbox One. The sharing of games will work as it does today, you will simply share the disc. Downloaded titles cannot be shared or resold. Also, similar to today, playing disc based games will require that the disc be in the tray. 

We appreciate your passion, support and willingness to challenge the assumptions of digital licensing and connectivity. While we believe that the majority of people will play games online and access the cloud for both games and entertainment, we will give consumers the choice of both physical and digital content. We have listened and we have heard loud and clear from your feedback that you want the best of both worlds.

Thank you again for your candid feedback. Our team remains committed to listening, taking feedback and delivering a great product for you later this year.